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Thread: Build 293.10 - Release version

  1. #731
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
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    I see, does this apply for mobile as well?
    Cause I think JPEG + Alpha could be nice on mobile at least

  2. #732
    Clickteam Clickteam

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    Image compression on mobile is defined by the Image Compression option in application and object properties. There is JPEG compression in 2.5+ apps, not sure if JPEG + alpha is easy to add.

  3. #733
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
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    I've just discovered the meaning on multiplying by In.Tint on DX11, it's actually what carries the RGB/Blend Coef.
    Now I was wondering: Is there any way of getting this on DX9 or isn't it implemented? Cause I would like to apply it to a texture parameter...

  4. #734
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    Why not just pass it in yourself as a parameter?

  5. #735
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
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    NaitorStudios's Avatar
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    The available PS versions are pretty limited on DX9, and I already have a lot of parameters...
    I got used to DX11 lacking DX9 features, now suddenly DX11 has a feature that is lacking on DX9... lol

    If I got no choice, sure, I'll try pass as a parameter, but seems like something pretty basic that should be built-in or it makes no sense that they have included it on DX11.

  6. #736
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Firefly 3D Module (Steam)
    Tyrexchip's Avatar
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    why not webp?

  7. #737
    Clicker

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    SirEatAlot's Avatar
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    Would it be possible to add alignment options to the string objects? I find myself always creating 3 version of the same string object just to cover left, center and right alingments, would be nice to be able to set this during runtime for each instance.

  8. #738
    Clicker Install Creator Pro
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    defisym's Avatar
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    Quote Originally Posted by Tyrexchip View Post
    why not webp?
    Maybe CT can release image filter SDK and HWA SDK, then we can add new format support (e.g., webp/hevc) by ourselves, as CT is already too busy.

  9. #739
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by defisym View Post
    Maybe CT can release image filter SDK and HWA SDK, then we can add new format support (e.g., webp/hevc) by ourselves, as CT is already too busy.
    I have the image filter SDK, but it has some limitations - I looked into porting SVG vector graphics, but Fusion expects the image filter to give the width to runtime, and rescales on the runtime side, not vice versa.
    At any rate, the filter SDK is for Windows only.

  10. #740
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
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    NaitorStudios's Avatar
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    Would be cool if we could get the total amount of backdrops, included on frame editor and pasted (if these are counted separately, it should be 2 expressions)
    Might be useful for level editors and to debug in case backdrops stop showing.

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