the function screenshot is not working for the android object, and i need to use the screenshot function for my game !
Maybe at the place Fusion should offer more options for drawing a shape on backdrop collision mask. Options for editing collision mask are limited and didn't evolved a lot since Klick & Play.
I notice that Fusion won't rotate shapes in the good order, so if you rotate an object and if you test for collision after, collisions will be tested with last rotation value, the overlapping's objects will not the goods objects.
Workaround require a two frames process but it's not alway easy to do.
I join a mfa file that to reproduce the issue.
...Sooo when are we getting actual active flipping? Is it literally impossible to add? Having to duplicate every single animation just to flip them is a waste of space that could be used for something else in your game.
And yes I know there's a shader, a shader only available for Windows runtimes which limits you to that shader only and that's it
I'd like to see flipping for Active Direct Show also.
Mouse-scrolling the Expression Editor's Alterable Value drop down menu is a bit laggy, which gets very noticeable when you have ~40+ altVals in use. It seems to be related to a smooth-scroll feature (you flick the wheel once, and it slowly and smoothly scrolls several lines; subsequent flicks must wait until the first scroll is finished before they are executed, and thus can pile up). Could we perhaps have an option in the preferences to disable this smooth scrolling?
+1 for the Active object flipping without the use of a shader.
This seems really basic and should in my humble opinion definitively be a feature.