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Thread: Build 293.10 - Release version

  1. #971
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Quote Originally Posted by Yves View Post
    There is no plan for supporting less than 256-color PNGs in Fusion, possibly lot of work, I'll take a look if I've some time later.
    It's fine if you don't, it's just strange that MSPaint and the like have no issue loading it, though.
    Seems like ImportImageFromInputFile doesn't set a specific error code anywhere, so it's not easy to figure out it's 16-color.
    I've implemented a check that'll get the bit depth by skipping past the PNG header.

  2. #972
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    defisym's Avatar
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    Quote Originally Posted by Phi View Post
    It's fine if you don't, it's just strange that MSPaint and the like have no issue loading it, though.
    Seems like ImportImageFromInputFile doesn't set a specific error code anywhere, so it's not easy to figure out it's 16-color.
    I've implemented a check that'll get the bit depth by skipping past the PNG header.
    Ah, that make sense, I also encountered an issue that png 8 file won’t load when converting assets, re-export to png 24 fixed everything.

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