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Thread: Build 293.9 - Beta version

  1. #241
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by haoujey View Post
    @fernando. I updated and I still have the same problem. I'm on a steam version.


    > Task :app:compileDebugJavaWithJavac
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:374: error: cannot find symbol
    if (MMFRuntime.inst.checkForPermission(Manifest.permi ssion.ACCESS_COARSE_LOCATION) ||
    ^
    symbol: method checkForPermission(String)
    location: variable inst of type MMFRuntime
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:375: error: cannot find symbol
    MMFRuntime.inst.checkForPermission(Manifest.permis sion.ACCESS_FINE_LOCATION)) {
    ^
    symbol: method checkForPermission(String)
    location: variable inst of type MMFRuntime
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:657: error: cannot find symbol
    MMFRuntime.inst.pushForPermissions(permissionsApi2 3, PERMISSIONS_GMAPS_REQUEST);
    ^
    symbol: method pushForPermissions(HashMap<String,String>,int)
    location: variable inst of type MMFRuntime
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:771: error: cannot find symbol
    MMFRuntime.inst.askForPermissionsApi23();
    ^
    symbol: method askForPermissionsApi23()
    location: variable inst of type MMFRuntime
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:811: error: method does not override or implement a method from a supertype
    @Override
    ^
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:1246: error: cannot find symbol
    MMFRuntime.inst.askForPermissionsApi23();
    ^
    symbol: method askForPermissionsApi23()
    location: variable inst of type MMFRuntime
    C:\Users\m_jou\AppData\Local\Temp\AndC1C5.tmp\app\ src\main\java\Extensions\CRunGMaps.java:1256: error: cannot find symbol
    MMFRuntime.inst.askForPermissionsApi23();
    ^
    please provide me teh date from the GMaps.dat
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #242
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    @fernando 30/07/2020 16:16

  3. #243
    Clickteam Clickteam
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    @haoujey oh that is old, let me send you a PM
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #244
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    sorry fernando, i forgot to attach the example mfa for the game center bug


    (gamecenter multiplayer is not receiving data sent from other device anymore, it seemed to work on ios 13 but not ios 14)
    Attached files Attached files

  5. #245
    Clickteam Clickteam
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    @SHINBAXTER thanks for the mfa, I will check
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #246
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    bonjour, hello,
    I do not know if it is possible in one of the last version but when we deactivate a complete group and then reactivate it (in the editor) it would be very practical if it kept the lines which were deactivated manually before because there, merge reactivates all lines which can be problematic.

    je ne sais pas si c'est possible dans une des dernieres version mais quand on desactive un groupe complet puis qu'on le reactive (dans l'editeur) ce serait tres pratique si il conservait les lignes qui etaient desactivées manuellement auparavant car là, fusion reactive toute les lignes ce qui peut poser probleme.

  7. #247
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    @fredetmumu instead of using activate/inactivate line, right click the group, edit, you'll find a checkbox of "Active when frame starts", you can toggle that from event editor or during runtime.
    If you will not make use of that group anymore after you have done all your testing, you can either delete it or use the inactivate option and it will be removed from the built file.

  8. #248
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    It's mostly harmless bug but can be annoying:

    When you use Clone Object, if the name is just a number, it will add a space at the beginning thinking that the number represents that the object has a name other than the number.
    This is bad for when you need to reference stuff by name, like compare two general values or Create by name.
    Would be nice if it didn't add a space if the number is already just a name.

  9. #249
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    thanks naitorstudio but it is not exactly my problem.
    ex:
    i have a group named "character death" line 50 to 70
    i need to deactivate juste one line, number 60. i deactivate it BUT I WANT to keep it

    later i want invunerability to test teh game then i deactivate the group "character death"
    later again i reactivate the group and then, line 60 is reactivated. so it should be cool if when you deactivate a group, fusion keep in memory lines already deactivated et keep it deactivated when you reactivate the group

  10. #250
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    @fredetmumu alternatively you can disable just a event with the "Never" condition, it does the same as deactivating a event, but does not change once you activate the event group.

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