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Thread: Build 293.8 - Beta version

  1. #271
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    BUG. This may be related to something I've reported before, though this is a little different and gave me a popup warning I haven't seen before

    Create a group and select it:



    Hit the [End] key once. Notice that the highlight region on the group moves to the right:



    Fusion will now let you create a condition:



    Use the keyboard shortcut or menu to create a condition (eg. always). The group disappears and things gets messed up:



    Hit Ctrl-Z for undo. Fusion displays a warning message:


  2. #272
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
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    UI Request: Search box in the Effect window would really help.


  3. #273
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    wuxuechen's Avatar
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    Is it an error that the global event did not work?

    Is it an error that the global event did not work.mfaIs it an error that the global event did not work?

  4. #274
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
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    Unhappy

    Hello. I have one frame with 1000+ unique active objects. If application have frame with such objects, Fusion everytime crashes when I try to run the application... (If I disable including frame to build or if I delete frame, crash didn't happen)

    What can I do? How can I avoid it?

  5. #275
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by GKProduction View Post
    Hello. I have one frame with 1000+ unique active objects. If application have frame with such objects, Fusion everytime crashes when I try to run the application... (If I disable including frame to build or if I delete frame, crash didn't happen)

    What can I do? How can I avoid it?
    Have you increased the number here (I think 1000 is the default)?


  6. #276
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    Quote Originally Posted by Volnaiskra View Post
    Have you increased the number here (I think 1000 is the default)?
    Volnaiskra, yes, but this is not problem. The point is that the frame has a bunch of unique objects. It seems to me that Fusion can't dump them all into memory and crashes.. but sometimes this thing not happens

  7. #277
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I have a small UI request for the Frame editor. Currently, ctrl-dragging an object creates a new instance of it. Ctrl-shift-dragging an object does the same thing. Could you change it so that only ctrl-dragging creates a new instance?

    Ctrl-Shift-click is used to unlock a previously locked object. So what happens is that when you Ctrl-Shift-click an object to unlock it, you have to be very careful to not move your mouse even 1 pixel, or else you'll inadvertently create a new instance of the object as well. What's worse, if you have snap to grid turned on, you won't even be able to see that you've created a new instance, because it will snap in place precisely over the original object. I often find hidden duplicates underneath objects because of this. I've even found a stack of 10 or so hidden duplicates a couple of times!


    @GKProduction: not sure. Check whether the RAM usage is hitting the limit.

  8. #278
    Clicker Fusion 2.5 (Steam)
    Linky's Avatar
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    Lightbulb Naming objects before importing

    Currently when importing a new object to the frame editor it automatically defaults it to there name, like: Active, Quick Backdrop, Backdrop...etc

    So can we have an option in the preferences that asks the name before importing? That would be much more helpful when importing multiple objects, via dragging images from file explorer

    Also speaking of dragging images from file explorer, when selecting active as the object type it keeps asking the "do you want to import the rest of images as animation" dialogue box for each object ( as all images are numbered) with no checkbox option to not show this dialogue again, that honestly becomes very frustrating especially when there hundreds of objects and you have to click "No" for each one of them 👀

  9. #279
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
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    Hello

    The action "play and loop sample" no longer works in HTML5 on versions 293.5 and 293.6

    I have to use "play sample (all parameters)" now to get looping sound in HTML5. This is exceptionally fun right now since the web hosting service that I use was hacked this weekend and I now have to recompile every one of my apps and upload them back onto a new server... after I filter through each app (65 of them) to remove the no longer working Play and loop and replace it with Play sample(parameter).

    The fun never stops...

  10. #280
    Clickteam Clickteam
    Fernando's Avatar
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    Can you open a thread for this in HTML5 forum and put the console error(s) if any, thanks in advance
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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