this code. I've been using it for weeks without any real issues.
Thank you! I discovered that the steam version has a serious issue on linux, which the installer version does not have - playtesting doesnt work at all on steam.
shame, since I was hoping to use fusion on the steam deck (SteamOS is arch linux based and uses proton to run windows apps/games), which I preordered
Hi, someone brought to my attention to that collide/overlap is failing entirely on Android/iOS if the object has a big transparent/blank border.
So I did this test to see what works and what doesn't:
- Having a blank border will make it fail with Fine Collision ON.
- Fine collision OFF with or without the blank border will work.
It works fine on Windows and HTML5, couldn't test other runtimes.
Here's the mfa of the test: https://drive.google.com/file/d/16Kw...ew?usp=sharing
Howdy, It appears like this event doesn't trigger for some reason, atleast on windows runtime, I don't know about other runtimes
It only happens with a group of strings and only doesn't trigger for the start of frame condition, so any other condition will triggerCode:* Start of Frame: - Group: Make Invisible
the only workaround now will be to run a loop at start of frame like this:
Code:* Start of Frame: - Run loop "1" * On loop "1": - Group: Make Invisible
If you copy and paste a piece that has true black (0,0,0) on the Alpha Channel editing part it will become transparent (so whatever it has behind it will be kept).
Happens either if you copy from another software or from the Alpha Channel itself.
No idea if this is intended or not, but if you apply a effect to the frame or layer, it will have all parameters zeroed out instead of using their default values defined on the XML file.
A bit of a pain to set all parameters when applying a shader with tons of parameters from event editor, but yeah, that happens...
ive got a weird sound bug . sounds not playing when frame is run unless you left click and hold mouse on the debug window. i will share a zip with the mfa and two small sound samples in it. mfa is commented to show how its working. its nuts weird bug. tested on current release and latest beta and its the same on both versions.
move player close to one of the red actives till it goes green and then left click and hold mouse pointer on debug window and sound will play when you release mouse sound stops . oddness lol.noise_test002.zip
I've just trained myself to never use pure black in any of my graphics, and use something like 1,1,1 instead. :/