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Thread: Steamwork object DLC implementation

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Steamwork object DLC implementation

    Hello,
    is there any estimation on when/if the Steamworks extension will be updated to include DLC?

    thanks

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    Couldn't you just change the AppID on another Steamworks object specifically targeting the DLC's AppID#?

  3. #3
    Clicker Fusion 2.5
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    Here, look:

    https://partner.steamgames.com/doc/s...pplication/dlc

    Specifically this bit-

    In Steam, each piece of downloadable content is identified by its own app ID. Unlike the base game, the DLC uses the app ID as the depot ID.

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I'm not sure. I've read somewhere in Clickteam's Discord that the Steamwork object is functional, except for the DLC in-app wasn't implemented yet and searching after a few months didn't come up with any updates.

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