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Thread: Build 293.6 - Beta version

  1. #331
    Clicker Fusion 2.5 (Steam)
    Linky's Avatar
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    Lightbulb Retrieving value names

    Retrieving the name of Values, Strings and Flags at runtime via indexes would be very useful for debugging purposes

    For example: making a custom debugging tool

  2. #332
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
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    Quote Originally Posted by Linky View Post
    Retrieving the name of Values, Strings and Flags at runtime via indexes would be very useful for debugging purposes
    I think this would only be possible inside the editor in the current state, unless this data was exported with the built app as well...

  3. #333
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    I found what seems to be an animation bug. I don't know for sure if it's new, but I feel like I would have noticed this by now if it wasn't.

    Doing "force animation frame" of an Active Object has no effect if that animation has already reached its final frame naturally. This means that for some objects (eg. small amount of frames, animation speed set to 100) it's practically impossible to ever force their animation frame. (I found that sometimes you can't even force it in the same event that it was created in. It's as if you create the object, and it's already 'played' itself out by the time you try and force its frame in the next action.

    Here's a demo mfa:
    Attached files Attached files

  4. #334
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Quote Originally Posted by Volnaiskra View Post
    I found what seems to be an animation bug. I don't know for sure if it's new, but I feel like I would have noticed this by now if it wasn't.

    Doing "force animation frame" of an Active Object has no effect if that animation has already reached its final frame naturally. This means that for some objects (eg. small amount of frames, animation speed set to 100) it's practically impossible to ever force their animation frame. (I found that sometimes you can't even force it in the same event that it was created in. It's as if you create the object, and it's already 'played' itself out by the time you try and force its frame in the next action.

    Here's a demo mfa:
    i encountered this long ago

    if you put on "loop" and put the "back to" frame to the last animation frame then it works,

    it seems as if fusion turns the object off when it reaches the end if the loop button is not checked

  5. #335
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    Peut-on rêver un jour avoir une version stable !!!!!!

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