User Tag List

Page 10 of 58 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 572

Thread: Build 293.9 - Beta version

  1. #91
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,859
    Mentioned
    11 Post(s)
    Tagged
    1 Thread(s)
    - BUG1
    If the virtual frame size is -1, image of the objects pasted into background when frame restarted. It is happens on the Standard display mode (Direct 3D mode is not happen).

    cf25_b293_5_paste_image_into_background_when_frame_restarts.zip

    - BUG2

    If the virtual frame size is too large, an error dialog displayed when mfs file loaded.

    cf25_b293_5_frame_pos_load_error_if_large_virtual_frame_size.zip
    (Sorry, I can't make simple app. Plese run this file)

  2. #92
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,739
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    Great update as usual.

    In the Event Explorer, can we get buttons (ideally with matching hotkeys) to open all groups/close all groups? (to clarify: this would only affect the Event Explorer, not the Event/List Editors)

    If possible, could we also get a way to mark/unmark favourite groups in the Event Explorer, to make it easier to jump between commonly-used groups? For example, if you Ctrl-Click on a group, its line becomes highlighted, something like this:




    Does the optimisation to Destroy Object mentioned in the changelog change anything in how destroying works? For example, are objects removed from scoping sooner/later than before? Or are out-of-frame objects destroyed more aggressively, or something like that? Or is it just a straightforward performance improvement?

  3. #93
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,739
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA, if I type "e", Fusion takes 6 seconds to filter and display all the objects containing "e". When I type another "b", it refilters almost instantly, as there are only about 30 objects containing "eb". Even if I type "eb" quickly, I still have to wait the 6 seconds for the "e" list to filter before Fusion starts filtering the "eb" list. Ideally, it would abort the "e" search as soon as I type "b" and immediately start the "eb" search in its place.

  4. #94
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,168
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    Quote Originally Posted by Crian View Post
    Would it be possible to add the possibility, during runtime, to remove a qualifier from an active object?
    I'm afraid it's not possible.

  5. #95
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,168
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    Does the optimisation to Destroy Object mentioned in the changelog change anything in how destroying works? For example, are objects removed from scoping sooner/later than before? Or are out-of-frame objects destroyed more aggressively, or something like that? Or is it just a straightforward performance improvement?
    There was a test to check if the object had been launched from another object, to do specific things in this case, and the time taken by this test was proportional to the number of objects, now it no longer takes time.

  6. #96
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,168
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    I don't know if this is possible, but when searching-as-you-type in the Create Object dialog, can you abort the current search whenever the user types a new letter?

    For example, in my large MFA, if I type "e", Fusion takes 6 seconds to filter and display all the objects containing "e". When I type another "b", it refilters almost instantly, as there are only about 30 objects containing "eb". Even if I type "eb" quickly, I still have to wait the 6 seconds for the "e" list to filter before Fusion starts filtering the "eb" list. Ideally, it would abort the "e" search as soon as I type "b" and immediately start the "eb" search in its place.
    Wow, probably I didn't test with a big app, I'll check it.

  7. #97
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    Janette5's Avatar
    Join Date
    Dec 2014
    Location
    Western Cape, SA
    Posts
    1,179
    Mentioned
    199 Post(s)
    Tagged
    0 Thread(s)
    Clickteam, please go here: Report a download (microsoft.com)

    Edge is currently blocking your beta download - I've reported it as safe - but there's a block that says - I'm the website owner and would like to report it as safe. Please do that too.

    (Happily, Norton tells me it is safe - it's just Edge)

  8. #98
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export ModuleFirefly 3D Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    fnkycoldmadeanr's Avatar
    Join Date
    Jul 2017
    Location
    Melbourne, Australia
    Posts
    249
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Would this be a good idea?

    Event Explorer : Double Click Item = Open/Close group in event editor

  9. #99
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
    Join Date
    Feb 2009
    Location
    France
    Posts
    891
    Mentioned
    38 Post(s)
    Tagged
    0 Thread(s)
    "Run application from a frame" has been removed?

  10. #100
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
    Join Date
    Feb 2009
    Location
    France
    Posts
    891
    Mentioned
    38 Post(s)
    Tagged
    0 Thread(s)
    I'm also missing the button that allow to switch between event editor and event list editor.

Page 10 of 58 FirstFirst ... 8 9 10 11 12 20 ... LastLast

Similar Threads

  1. Build 292.11 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 63
    Last Post: 30th August 2019, 05:16 PM
  2. Build 288.0 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 43
    Last Post: 25th February 2017, 07:21 PM
  3. Build 287.1 - beta version
    By Yves in forum Fusion 2.5
    Replies: 21
    Last Post: 23rd July 2016, 03:40 PM
  4. Build 285.1 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 122
    Last Post: 8th April 2016, 09:21 PM
  5. Build 284.2 - beta version
    By Yves in forum Fusion 2.5
    Replies: 89
    Last Post: 17th April 2015, 05:41 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •