SDL Joystick object not working out for ya?
Over the years, I've also seen how new gamepad problems can arise out of the blue (eg. some people couldn't get it to work on Steam at a certain point, then the Steam Controller seemed to add more issues). And when I read NaitorStudios' post (that Edel linked to above) about a problem that sounds quite serious, yet which you can't do anything about because as a 3rd-party developer you don't have access to certain core Fusion processes, it reinforces my view that something as fundamental as gamepad support needs to be done by Clickteam. Maybe they need to pay you or PkR to adapt SDL directly into Fusion. But either way, I think it needs to be integrated into the core engine.