I haven't worked on my game in a few weeks and suddenly now have a crash when opening the MFA. The last change was on 5/10/2021. How can I debug what's going on with the editor?
I haven't worked on my game in a few weeks and suddenly now have a crash when opening the MFA. The last change was on 5/10/2021. How can I debug what's going on with the editor?
Sorry, I should clarify. The MFA opens fine and I can open a Frame in the editor, but when attempting to go to the event editor, Clickteam Fusion crashes.
If you can send me your MFA I can take a look.
This just as suddenly stopped happening, so I'm not sure if it's specific to my MFA or something else. Wondering if it's something I've done wrong in an extension (I have a handful of simple extensions I've written). Where should I send the MFA? I'd like to keep it private.
You can send it to me by PM (upload it somewhere and send me a link). (I added you to my contacts, so you should be able to send me a PM)
This has started happening to me (again) as well. Running my MFA just crashes to desktop. It's probably not antivirus (I use ESET NOD32, but this happens even when I disable it). I guess it's probably not Windows corruption either, as I've very recently done a fresh install of Windows. Yves, there's no point me sending you my file, as it's basically the same file I sent you last time. I'm using R293.5
Here's what Windows Event Viewer says. I believe the exception code means it's a Memory Access Violation
Faulting application name: edrt.exe, version: 3.0.293.5, time stamp: 0x60edc78b
Faulting module name: ntdll.dll, version: 10.0.19041.1110, time stamp: 0x8a32a22a
Exception code: 0xc0000005
Fault offset: 0x00048215
Faulting process ID: 0x3b30
Faulting application start time: 0x01d7835a9543a104
Faulting application path: G:\SteamLibrary\steamapps\common\Clickteam Fusion 2.5\Data\Runtime\Unicode\edrt.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report ID: 021eb732-5d52-4083-b73b-a6151eeb790f
Faulting package full name:
Faulting package-relative application ID:
PS: it crashes with a 0xc0000005 when I close the command prompt window that opens when you run the game (Debug object? or Surface maybe?), not sure if it's related.
It's a weird quirk of Windows, if a window has a console attached via AttachConsole() and the console window is closed, the main window is forced to close right after that. The console handler has no way to prevent it, and can't refuse the close either.
I'm considering updating DebugObject to not use the built-in Windows console for that reason, and a few others (e.g. Windows console is notoriously slow).