All I want to do is to convert my game to a workable HTML format, but sadly, I believe it’s unacheivable without a page 1 rewrite and even that’s being optimistic!
Upon the first few conversion attempts, Clickteam refuses to build the game and crashes for even trying. I pulled apart my game to just single frames to figure out the problem, yet the source of the problem is not always consistent. Apparently, one probable source is a long sound effect, but there are other long sound effects that do not crash the program but lowers and heightens its volume at random.
If I was spared from having my program crash, (by reducing the game down to a single frame), I get to witness the beauty of having a build “run” but at the same time “not run”: only the sound is running, but everything else is locked even a frame with one animated object. You know what weird solution I found for that predicament?… Abandon Ship! If I move most of my frames from my app to a fresh new app sharing all the required settings to convert to html, all those frames run on that new app. As I was changing the settings on the new app to what was on my old app, it still works! It’s as if the thing running the html just hated how the old app’s icon looked and that’s it!
So okay, just move all frames from the old app to the new app, right? Easier said than done! The build crash is still in effect. Could it be because the game has too much stuff? Probably, but it has crashed when there was only two frames present; that’s why, I assumed it was a sound effect that was causing the issue… but even that could be bunk because I once disabled the command to play the sound: that allowed it to build! So I re-enabled the command to play the sound… that also allowed it to build!! Why!?
Hmm-mm! Sorry. I exuded a bit of optimism from all that confusion. Because even though I somehow managed to have the game build, even if I immigrated everything to a new application, I will still be left with a broken game. Frame rates aren’t treated the same for html files compared to .exe or .mfa files, objects randomly pop in and out, a lot of actions no longer work and the sound comes and goes like a makeshift doppler effect. Better off keeping the game in .exe format, huh?