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Thread: Will we ever have a tilemap extension?

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    Clicker Fusion 2.5
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    Question Will we ever have a tilemap extension?

    Hi everyone. Will we ever have a tilemap extension? Because of this lack of wealth, you have to make the game on a different engine, but you really want to do it in CTF2.5. I have over 100 different tiles. If it were + -10 it would be possible to do without a tilemap.

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    We already have one made by looki named “Tile Map & Tile Map viewport”, you can download it from darkwire, not sure if it is uploaded to the extension manager.
    This extension works with tiled, but somehow it is outdated, doesn’t support new features of tiled. And it has a performance issue when you have a transparent layer in tiled.

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    I just noticed that the Tile Map Viewport won't display any tiles if you have your application set to Direct3D 11. Direct3D 9 does work though. Is there a version of this extension updated for D3D 11 and later?

    I checked the Extension Manager, and it said it was "up to date", but I know that sometimes newer versions of extensions don't always make it into the Manager.

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    There is a DX11 version. Pretty sure it's on the forum.

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    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Yves did this port, but for some reason DX9 gets a bit of a downgrade with this one I believe...
    If you want to be safe, just rename the extension, add a 2 in front of the name and you'll have the two versions.

    TileMap+ (DX11 viewport).zip

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