That's pretty much what I had in mind for the workaround, my concerns were that by creating and destroying actives to fix the issue, things I wanted to carry over like the damage the enemy may have already received might not carry over, and also maybe this is just me being stubborn, but as I mentioned the stand up part works fine under other circumstances, and I don't want to try anything completely new if my issue just requires one or two new lines of code to fix?
I can message you the mfa if you want to check it out?