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Thread: What Android Extension you want ?

  1. #1
    Clicker Fusion 2.5
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    What Android Extension you want ?

    Hi,

    I am working with android studio since 3 weeks , and learned quickly java.
    I need your opinion on what extension you need for android ?
    Audio; Gfx, widget ....

    Thanks in advance, your reply is needed for me to not wasting my time ...

  2. #2
    Clicker Multimedia Fusion 2
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    Hello

    I would like to be able to add custom stickers to whatsapp from my application or android game

    I don't know exactly what I would need to be able to do it, maybe an extension could help in that task, I don't know

    info link:
    https://faq.whatsapp.com/general/how...tsapp/?lang=en

  3. #3
    Clicker

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    Hello, a voice recorder would be great for educational apps.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Interesting. How do you plan on writing the extensions?

    I'm under the impression that you need to write extensions for Fusion using their SDK and I think they use C++ (the Android export converts it to Java, I think).

    I've not been able to recompile an .apk from Fusion in Android Studio - which means I can't add in anything from Android Studio into the .apk.

    The only way I could see was to include the code in Gradle or in the backend of Fusion so that it's compiled along with Fusion content when Fusion builds the .apk - but when dealing with multiple games that became a daunting task and I abandoned Fusion for other software as a result.

    Now if you're able to do this - easily - then that's something I'd be interested in.

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    Quote Originally Posted by TonyThunder View Post
    Hello

    I would like to be able to add custom stickers to whatsapp from my application or android game

    I don't know exactly what I would need to be able to do it, maybe an extension could help in that task, I don't know

    info link:
    https://faq.whatsapp.com/general/how...tsapp/?lang=en
    Hi, i must study the code and sure it can doable; but now i would like to start with small extension

    regards

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    Quote Originally Posted by therickman View Post
    Hello, a voice recorder would be great for educational apps.
    Hi , this extension is on my todo list...

    Regards

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    Post

    Quote Originally Posted by Janette5 View Post
    Interesting. How do you plan on writing the extensions?

    I'm under the impression that you need to write extensions for Fusion using their SDK and I think they use C++ (the Android export converts it to Java, I think).

    I've not been able to recompile an .apk from Fusion in Android Studio - which means I can't add in anything from Android Studio into the .apk.

    The only way I could see was to include the code in Gradle or in the backend of Fusion so that it's compiled along with Fusion content when Fusion builds the .apk - but when dealing with multiple games that became a daunting task and I abandoned Fusion for other software as a result.

    Now if you're able to do this - easily - then that's something I'd be interested in.
    Hi,

    First of all , i am using visual studio (c++) to make only editime part this mean use condition , action and expression this is needed on the MMF2 editor for events command. Exactly like Html5 extension.
    After generating build i have my .mfx extension file.

    In android runtime folder, there is a zip containing Runtime android.zip , extract that in desktop drawer: like in my_test drawer;
    After extraction i have all project inside,

    Run android studio and import graddle project in my_test folder,
    open on CextLoad.java and insert the code to embed your extension ..

    Code:
    if (name.compareToIgnoreCase("Equalizer")==0)
                {
                    object=new CRunEqualizer();
                }

    Put your phone with usb and run the project , this will generate the apk online.

    Run MMF2.5 , new Android project, must be saved in my_test folder containing the project...
    When you build project with MMF2.5 press SHIFT+Build this will write ccn file in the my_test project drawer quickly and then
    on Android Studio run the project, and see result on your Smarphone..

    Easy ? not

    Finally the MMF2.5 is the best fast and easy software i ever see all source code are visible you can read and see how it's done ;
    Sorry for my bad english;

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    @Gigatron;

    Thank you very much for the explanation. Maybe one day I'll have the courage to try it again.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export Module

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    If you're still taking suggestions, a Surface Object variant, or at least an object that can allow you to blit/manipulate the display canvas on a pixel level, would be most welcome.

    However i've read previously that porting the Surface Object to Android proved to be technically very difficult without a huge performance decrease for the runtime.

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    Quote Originally Posted by YesNoYes View Post
    If you're still taking suggestions, a Surface Object variant, or at least an object that can allow you to blit/manipulate the display canvas on a pixel level, would be most welcome.

    However i've read previously that porting the Surface Object to Android proved to be technically very difficult without a huge performance decrease for the runtime.
    Sure it's not easy , but the good face is MMF2 surface use GL Surface that's mean it's really fast, you must wait a bit when my textured shader is done then you
    can apply pixel shader directly on image , for displaying image into mmf2 layer you must convert gl surface to bitmap and the performance issue is on this point.

    But in code , all it's doable...

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