
Originally Posted by
Janette5
Interesting. How do you plan on writing the extensions?
I'm under the impression that you need to write extensions for Fusion using their SDK and I think they use C++ (the Android export converts it to Java, I think).
I've not been able to recompile an .apk from Fusion in Android Studio - which means I can't add in anything from Android Studio into the .apk.
The only way I could see was to include the code in Gradle or in the backend of Fusion so that it's compiled along with Fusion content when Fusion builds the .apk - but when dealing with multiple games that became a daunting task and I abandoned Fusion for other software as a result.
Now if you're able to do this - easily - then that's something I'd be interested in.
Hi,
First of all , i am using visual studio (c++) to make only editime part this mean use condition , action and expression this is needed on the MMF2 editor for events command. Exactly like Html5 extension.
After generating build i have my .mfx extension file.
In android runtime folder, there is a zip containing Runtime android.zip , extract that in desktop drawer: like in my_test drawer;
After extraction i have all project inside,
Run android studio and import graddle project in my_test folder,
open on CextLoad.java and insert the code to embed your extension ..
Code:
if (name.compareToIgnoreCase("Equalizer")==0)
{
object=new CRunEqualizer();
}
Put your phone with usb and run the project , this will generate the apk online.
Run MMF2.5 , new Android project, must be saved in my_test folder containing the project...
When you build project with MMF2.5 press SHIFT+Build this will write ccn file in the my_test project drawer quickly and then
on Android Studio run the project, and see result on your Smarphone..
Easy ? not 
Finally the MMF2.5 is the best fast and easy software i ever see all source code are visible you can read and see how it's done ;
Sorry for my bad english;