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Thread: Physics Engine Particle collision/bounce? How?

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    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)
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    Question Physics Engine Particle collision/bounce? How?

    Hi, I'd like to make particles from the Physics - Particles object to bounce when colliding with the edge of the frame or another object. Is there a way how?

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    Clicker Fusion 2.5 Mac
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    From what I can tell, there's no immediate way to test if a particle is leaving the play area like you can for ordinary movements. You can though create object(s) that sit right on the border of the frame outside the window, and make it so the particles can collide with that. You might need to adjust the 'elasticity' property of the particle emitter object, so that it bounces instead of just stopping

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    and that object needs to be a background set to obstacle, right?

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    A background obstacle works, but you can also use an active with static movement too, depending on whether you have other objects that need to go past the screen without hitting a background

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    Thanks! I got it to work. I didn't know the function "Stop Particle" could also be used to make them bounce.

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