I am working on shader for android exporter and it's very difficult eg how to decode sprite to bmp and the rest.
However to test if apk file can embed binary file i just loaded 1 picture to fusion editor as binary file and work to
converting to gl texture, after that load this one into gl texture and apply shader on this texture;
Result was usable with an extension; So let me describe the spec and instructions.
1 Copy Spriteshader.mfs to Extensions\Unicode
2 Copy Spriteshader.zip to Data\Runtime
3 open a new android ouya project with fusion;
API level 29, Version min level 6.0 , Version target level 9.0
4 insert Sprite shader object
5 go to binary file and import just one image file; this will use index 0;
6 open editor event and setimage index to 0
7 setfragment shader from text string
Open example and look how it's done;
spr4.png spr5.png spr1.jpg spr2.jpg spr3.jpg
Have fun and thanks for the feed back ;