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Thread: AAB file size more than 150 Mb

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    AAB file size more than 150 Mb

    Hi.

    I tried to launch a new app on store using .apk and .obb how I do normally and saw that Google accepts only .aab now. OK, I compiled the new file but itīs with 400 Mb. What is the process now if I canīt use .obb for the extra size?

    Ps.: I'm using the last beta version from Steam.

    Tks a lot.

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    There is no implementation for play asset delivery so far, this concept is under review we hope to have an answer soon
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    Ok, tks. Waiting for news :/

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)HTML5 Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    There is no implementation for play asset delivery so far, this concept is under review we hope to have an answer soon
    Any news on using oob-tool with .aab files? It seems that my current issue in the separate thread is exactly because the aab file is more than 150Mb allowed by google. I was planning on making a mobile port of my game - KingSim - in a month or so, but I ques it is useless now? I seem to be very unlucky... Thanks in advance for any info.

  5. #5
    Clickteam Clickteam
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    OBB is only possible for games that are already in teh play store

    play assets is very near to final testing, so far it is possible to use install-time assets and run the application saved in it, still pending android video (there is no way to play video from assets they need to be saved in cache and from there played), need to finish some more testing to make a full report to Yves, so he can check the best way to build from editor an .aab with the expansion in it and to be installed during download (this method allow 1 GB) guess will be more than enough.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)HTML5 Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    OBB is only possible for games that are already in teh play store

    play assets is very near to final testing, so far it is possible to use install-time assets and run the application saved in it, still pending android video (there is no way to play video from assets they need to be saved in cache and from there played), need to finish some more testing to make a full report to Yves, so he can check the best way to build from editor an .aab with the expansion in it and to be installed during download (this method allow 1 GB) guess will be more than enough.
    Ok. Thank you. Please post as soon as any solution will become available.

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