Hi! I tried a lot of things like Windows Control object, or Ultimate fullscreen, but whatever I tried I can't get what I want:
My project is a pixel art game where I want to have a visibility of 400x240 pixels.
Then I want get in Fullscreen, and zoom (x4) my game to have the biggest picture possible on screen, with black borders (because 400x240 isn't an integer scale. Every in-game pixel must be equal to 4x4 pixels of my monitor. )
But every time, the game pixels are inconsistents. Some of them are 4x4, some others are 4x5, and it's is really ugly...
How do I achieve a consistent pixel perfect resolution in fullscreen? With each of all my pixel the same size, and black borders?
Here is an illustration of the issue: In fullscreen, Left is what I want, Right is what I get Untitled - 1.png