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Thread: What kind of lighting effects can we get to work in the android exporter?

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    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

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    What kind of lighting effects can we get to work in the android exporter?

    I've done a little sniffing around but I'm not entirely certain which effects will work for the Android exporter. I saw some neat flashlight ones with the surface object, but it doesn't seem like that object supports the Android exporter. I've also seen a very basic technique with using a black gradient circle in a white box and changing its effect to "subtract". Will this work in Android?

    I'm working on a board game adaptation (just imagine Clue, to save a long explanation) and was trying to find ways in which characters/obstacles/scenery would become invisible in rooms which you are not currently in. Line-of-sight mechanics would be neat but I don't think Android can do that. Even the fuzzy candlelight "bubble" around the characters is fine with me, but I just want to make sure that that sort of thing would translate to Android.

    Thanks.

  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    Seems like only Invert and Monochrome will work on Android.
    The thing is that Android uses different graphical APIs, so the Windows shaders (DirectX / HLSL) aren't compatible with it, and there's no support for OpenGL (GLSL) or Vulkan shaders at the moment.

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    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

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    Okay great, thank you. Good to know. I guess I'll just have to work with that, no biggie.

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