Iím working on a few improvements from my game when I noticed something off. I want to adjust the gameís volume based on the recommendation of the player: just simple sound settings. However, whenever I try to set an action that sets the gameís or channelís volume, it does lower it to the requested volume, but it frequently jumps to much higher levels than what itís supposed to. The action is to have the Sound take the volume level from an Alterable Value from an object. That requested action is only executed once at the beginning and that execution carries over to the rest of the frames, albeit somewhat. I want the volume to stay to that level without it jumping and shocking any of my players.
Has anyone faced a similar problem like this?