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Thread: Delete Listed Objects At Single Frame

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
    DuckJohnn's Avatar
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    Delete Listed Objects At Single Frame

    Hello.
    I'm trying to remove every single object which are listed by their index value on the list...
    I only get it to work if event checks "Line text ID" by every single frame by adding counter and so on, but how do i make it work with just one single frame? Is that possible? How can I do that? I've already tried to do with loops, but I didn't make them work

    Destroy Remember.mfa

    Frame "Remove 1/60" doesn't work, but "Remove 60/60". I'm not using 60/60 because it looks stupid that things disappear one by one. I want everything to disappear at once.

  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    You're making this harder and less efficient.
    There are far better ways of accomplishing this.
    But be aware that the fixed values depend on a lot of things, which means a small change on the frame editor might change the fixed value of objects when running.
    If you want it to be consistent, you might need a custom level editor, where you will assign a value yourself, something that will never change unless you want to.

    Anyway, here's some better solutions: Destroy Remember.mfa

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
    DuckJohnn's Avatar
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    This has nothing to do with level editing itself. My intention is to make the game remember which items I have collected and which enemies I've killed so they won't re-spawn if I move to another room (different frame). Your repair events seems to work perfectly on both less and more efficient ways. It works here. I still have to test this in the real game itself.

    Thanks.

  4. #4
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    this version seems working fine

    Destroy Remember fixed.mfa

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