I thought I'd save on the number of individual Active Object in my frame by having one Active Object with various Animation Sequences to represent different enemy projectiles. My event is as follows:
EVERY 5 SECONDS
-Create Enemy Projectile @ Enemy Position
-Change Enemy Projectile to User Animation 1
Very simple and works fine, for one enemy. If I have two instances of the same enemy on screen, only one of the enemy projectiles will change it's Animation Sequence, the latest instance of that enemy's projectile will remain at the default Animation Sequence.
Why does this happen and how can I correct it? Thank you.