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Thread: The game seems to run slowly on multiple computers.

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    burresnurre's Avatar
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    The game seems to run slowly on multiple computers.

    Hey!
    I have finally finished a game in click theme fusion 2.5 and it feels great!
    My problem is that the game seems to run slowly on multiple computers and for some it works fine.
    Is there any setting that is best to set?
    If anyone wants to test if the game is slow you can go on.
    https://burresnurre.itch.io/experiment-25

  2. #2
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    I've noticed this before myself, usually (but not always) it has to do with whether or not I have active objects with lots of alpha channel stuff or way too many fastloops going on.

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    Clicker Fusion 2.5Fusion 2.5+ DLC

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    it don't semm to be slow on my computer, but it's difficult to know the difference with yours
    you should add a count showing the rateframe and then we will be able to compare

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Quote Originally Posted by fredetmumu View Post
    it don't semm to be slow on my computer, but it's difficult to know the difference with yours
    you should add a count showing the rateframe and then we will be able to compare

    Thanks! Good idea , I send a link where you can download the game with rateframe count : https://1drv.ms/u/s!AvdjFgSqWTQli_I3...TQGWw?e=AVNpnf

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    thanks !
    gonna check

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Fusion 2.5 (Steam)HTML5 Export Module (Steam)
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    Do you have the game supporting a certain version of DirectX? Try different ones, build and test. Display Options > Display Mode > Direct3d 9 might give you the widest consistent input response and framerate.

    Do you have Reduce CPU Usage toggled off or on? Build and test.

    Compressing the runtime?

    Do you have the overall game running at a certain frame rate? Or is each level set differently? Highly suggest they all match the same frame rate.

    Do you have Machine-independent speed toggled off or on?

    V-sync toggled on? Try seeing if the Window options being changed help or hurt your build.

    Graphic mode set to 16 Million colors? (even if doing retro looking games, Windows can misinterpret things with the runtime with lower color palette limits and switching to it and how you might have full screen and windowed options setup will just add unneeded complications) Highly suggest staying with 16MM.

    Try limiting the amount of objects per Frame/level to be lower (Specific Frame > Runtime Options > Number of objects). Example, one of my current projects LOOTRONS 1982, can sometimes have a few thousands objects per frame with their own animations and events going on. I limited them per frame that has gameplay, set to 2,600 and instantly got a better framerate. Splash logo screen, tutorial, credits, and title screens 300 objects or less. Your results may vary.

    Also, any objects that reach a set pixel distance from the edge of our screen/level/window you should have to be destroyed if not needed, and any objects that leave the frame area/window get destroyed too. Sometimes weird collision bugs can happen and objects can be flying off and still be active without you seeing them off screen.

    Be careful with any timers with any combos mentioned above. There can be lots of trial and error, depending on your game. Sometimes it is often an easy setting we "doom clicked" or chose by accident and forgot.

    Neat little project, I added it on itch.io

  8. #8
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    it's the same speed on my old computer

  9. #9
    Clickteam Clickteam

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    Usually slowness appears when you use lots of objects in a frame.

    I see in your game blocks of identical objects. If it's individual backdrop objects, replace them by quick backdrop objects in "motif" mode to reduce the number of backdrop objects (if you've 2..5+ there is a command that can do it more or less automatically in the Arrange menu in the Frame editor, but I think you haven't 2.5+ yet as you were talking about it in another thread). If it's active objects instead of backdrop objects, then maybe you could replace blocks of 4, 9 or 16 objects by a single object, 2, 3 or 4 times bigger.

    Otherwise 2.5+ can optimize your game:

    - the Optimize Events option automatically optimizes certain events.
    - using child events also may allow you to avoid repeating slow conditions (note: not obvious though, sometimes child events may be slower, especially with For Each loops).
    - the profiler can also help you to determine if some events are causing the slowness.

    (sorry if this sounds like a forced ad for 2.5+

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Thanks!
    I will definitely try!
    haha it's okay, you have already convinced me to buy Fusion 2.5+ DLC 🤗

    Quote Originally Posted by Yves View Post
    Usually slowness appears when you use lots of objects in a frame.

    I see in your game blocks of identical objects. If it's individual backdrop objects, replace them by quick backdrop objects in "motif" mode to reduce the number of backdrop objects (if you've 2..5+ there is a command that can do it more or less automatically in the Arrange menu in the Frame editor, but I think you haven't 2.5+ yet as you were talking about it in another thread). If it's active objects instead of backdrop objects, then maybe you could replace blocks of 4, 9 or 16 objects by a single object, 2, 3 or 4 times bigger.

    Otherwise 2.5+ can optimize your game:

    - the Optimize Events option automatically optimizes certain events.
    - using child events also may allow you to avoid repeating slow conditions (note: not obvious though, sometimes child events may be slower, especially with For Each loops).
    - the profiler can also help you to determine if some events are causing the slowness.

    (sorry if this sounds like a forced ad for 2.5+

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