Hello! I'm making a game where the player is supposed to be always hovering slightly above the terrain object, not sinking into it.
I thought checking for camera collisions against the terrain node would work, but for that it seems like I have to activate the terrain's collision ("Use Collision"),
which KILLSthe performance - is there any other way, like, raycasting?
In this example by Patrice Cervellin the car stays on the road in the compiled .exe, but not in the .mfa: https://clickstore.clickteam.com/car_travel_firefly
Help would be much appreciated!