I'm a little curious about how many people use the P3D engine. I have a lot of questions that will have long been asked about T-mesh. I have made a level that is "snap to" 64 in T-mesh. But when I take a picture "Export png" and take it into Fusion then the picture does not fit with the wall that the player bumps into (1: 1), Then I have scaled the picture up and down to get it to adjust my player . But have not succeeded.
I really wanted to make a 2d / 3d game and think P3D does the job, the problem right now is that I have about 1800 objects running and it adds a bit in frame rate when I turn my player. I can also use T-mesh but right now it is objects in Fusion so the hotspot is in the center and fits perfectly when you press F6 for 3D and 2D. I can not with T-mesh as I have only tried snap too 64 pixels! Do you know how scale fits fusion so can only work in polygon?