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Thread: SLOW MOTION IN GAME Made Simple with .mfa

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
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    SLOW MOTION IN GAME Made Simple with .mfa

    Here is a Quick little Example of SLOW MOTION in game without any Extension.

    Simply Divide or subtract a Global Value from all objects / backgrounds that move when triggered. That's it! Simple.

    Download link for .mfa: https://drive.google.com/file/d/16oW...ew?usp=sharing


  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    I prefer the custom movement + DeltaTime approach, you can also mess with the sample's frequency to make it sound slowmotion as well
    But cool example, might be useful for people that are using built-in movements

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    NaitorStudios you can post an easy exemple of that? I'm really intresting to use DeltaTime for that stuff

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    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Linky did wrote an guide for doing this, based on Uppernate DT tests and my implementation of the the time speed control along with a fix to get consistent jump heights in very low fps.
    https://gamejolt.com/p/guide-deltatime-yqhsba5q

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by NaitorStudios View Post
    I prefer the custom movement + DeltaTime approach, you can also mess with the sample's frequency to make it sound slowmotion as well
    But cool example, might be useful for people that are using built-in movements
    Never knew it existed. COOL. I will check it out. Thanks

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Yeah, that is very complex versus what I made. Thanks

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