User Tag List

Results 1 to 2 of 2

Thread: Possible behavior duplication, or event copying bug.

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Oct 2021
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Possible behavior duplication, or event copying bug.

    What you see in the picture exists inside a behavior.

    I duplicated the behavior, changed the flag "is selling" to be the next flag in the list which is "is buying" (flag created before making the entire behavior, that I then copied).
    Then I renamed the group in the new behavior and wrote the buying logic.

    After extensive bug testing, I finally solved the bug simply by recreating the lines of code in the picture from scratch.

    The bug was that exiting the buying menu (deactivating the buying group), would not trigger keeping that group active.

    I can not imagine it being anything else than me copying the original behavior.

    Take it for what it's worth.
    Images attachées Images attachées

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Oct 2021
    Posts
    38
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok, so I cannot reproduce this bug. Second time I had one, and can't do it.

    It reminds me, I might as well ask.

    I'm working on a fairly large project with one other person. I wanted to test whether or not it is safe to simultaneously work on different versions of the project, and then move over created objects to one file.
    So I created a dummy project.

    Active 1
    Active 2

    Active 1
    shoots out Active 2, to the right (always)

    Active 1 always sets it's alterable value A to Active 2's Alterable Value A

    Active 2 set's it's Alterable Value B to Active 1 Alt Value A + Active 2 Alt Value C


    I then resaved the project with a new name, removed Active 1 from the other project, saved, and turned off Fusion.
    I then rebooted and moved over deleted active from other file.
    For some reason now, in the new file Active 1 was destroyed and only managed to shoot out one Active 2, before getting destroyed.

    Don't understand, could not replicate.

    Just in case it matters.

Similar Threads

  1. Create Object causes random event behavior
    By wiggy in forum Fusion 2.5
    Replies: 4
    Last Post: 13th December 2015, 07:19 AM
  2. Weird behavior in event
    By Kentronisk in forum Fusion 2.5
    Replies: 3
    Last Post: 24th February 2015, 04:33 AM
  3. Duplication for each(not having to do with ext.)help
    By Brosephus in forum The Games Factory 2 - Technical Support
    Replies: 16
    Last Post: 29th April 2013, 10:03 PM
  4. Enemy Duplication
    By fishirboy in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 10th April 2013, 06:33 PM
  5. Problems with copying and pasting in event editor
    By JoOCoGames in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 29th August 2008, 08:14 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •