so im having an issue - i have a tutorial that pops up when a player goes into a new level, the group of events "Pause" deactivates some other groups to make sure nothing happens while the player reads, which is controlled by flags. in this particular level i have these walls that close in on the player and when the player shoots at them they get pushed back. all this works but when i set the walls to stop when flag "Pause Detection" is off and start when "Pause Detection" is on it causes the walls to not collide with each other correctly, making them go through on another when theyre supposed to stop when they collide. i tried setting their speed to 0 and back to 14 instead and it still didnt work. i checked all my code and nothing should really cause this to happen, im not sure what else im supposed to do. the walls are set as bouncy balls btw. thanks
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