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Thread: Question : Changing a sprite sheet during the game, is it possible?

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    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

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    Question Question : Changing a sprite sheet during the game, is it possible?

    Question :

    Is there a way to change an active's sprite sheet while the game is running? For example, I have sprite sheets for every costume the player can change to, but I don't want to have to manage 30 different actives in the game when the player changes the character's costume. Is there a more efficient way of doing the sprite swapping while in game?

  2. #2
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    defisym's Avatar
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    1. Place dummy frames and use load animation frame
    2. Purchase 2.5+, a recent update adds a feature that allows you to export all animation to a file then load then during runtime

    The first solution needs to place resources outside, and the second method requires you to export each animation manually (needs to re-do this when you tweak them)

  3. #3
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
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    I have a WIP spritesheet shader that I'll publish on ClickStore once finished, problem is that you need to program your own animation system for it, but it's easy to select a specific sprite.

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