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Thread: [Request] 3D Card Shader

  1. #1
    Fusion 2.5 Developer

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    [Request] 3D Card Shader

    Hello

    Can someone make the 3d card shader effect please

    i need it like this shader in this video in min 10

    https://www.youtube.com/watch?v=UGTS...tupidButterfly

    it's made in clickteam but idk how so can some one help?

  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    There's already shaders that can be used to achieve this effect.
    You can use shaders like Quad, QuadPlus, Skew, 3D Shader...
    It can also be done with OpenGL (set of extensions), Firefly, 3D Mesh, Sandy3D...

    The game isn't even out it it seems, so it's hard to know what they have used there, but I think it looks like actual 3D.

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    Fusion 2.5 Developer

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    the owner said it's private shader so yeah it's hard to make it i think

  4. #4
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    Well, then it depends if the game is running on DX9 or DX11, cause DX11 of Fusion doesn't support Vertex shaders, meaning it would be significantly harder to make a pixel shader that does this...

  5. #5
    Clicker Install Creator Pro
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    defisym's Avatar
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    Another solution is making the object big enough for transformation, as fusion only draws in the rect of object.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    It's an interesting problem...
    The problem with shaders like the Quad shader and Werbad's 3D shader is that they use the positions of the 4 corners as inputs, which means that you have to do some maths in CF2.5 to calculate those, and also that they can never be made perspective-corrective (since there's no depth information).

    For the kind of "3D Tilt" shader the OP wants, the inputs would just be the two angles - tilt up/down and tilt left/right (and possibly depth of field). In theory, I believe that ought to allow for a much simpler shader that is both faster and perspective-correct.
    I had a quick stab at it, but clearly my maths is a bit squiffy!



    It works nicely if you only tilt up/down OR left/right, but something goes very wrong when you do both together...

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    Fusion 2.5 Developer

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    can you sent mfa file please

  8. #8
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    Wow, that 3D card turning is amazing.

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    yeah i hope he sent a mfa

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    Like I said, it's broken, so I don't recommend anyone uses it...
    https://1drv.ms/u/s!Atq7cUIJ7uextCAo...wh_LJ?e=gDCJNL

    I'll post it here anyway though, just in case someone who's better than me at maths can see an easy fix.

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