Can some one help me develop a coin op co op beat em up for seven players in clickteam? I can offer $50. I just need the template, no assets or anything. Please contact me for more info
Can some one help me develop a coin op co op beat em up for seven players in clickteam? I can offer $50. I just need the template, no assets or anything. Please contact me for more info
Well, I know there's a nice template on Clickstore: Beat Em Up Engine (clickteam.com)
Bought that. It was too elaborate to figure out, plus it didn't feature a coin op mechanic to character selection.
Really? Hmm, I didn't own it, I just saw a video and it seems pretty solid, but might not be as straight forward as something I would do.
Thing is that for the movement to feel and look good it would need something custom, and that's probably where you think it's too elaborated...
Althought there are ways of making it "simple".
I'd share what I'd developed so far but uploads are restricted to 1mb and my file is 2.67 mb
Well, I suggest that you join the Discord server, the limit is bigger and it's easier to talk instantly...
Other than this you could use Dropbox, Google Drive or whatever upload service you like
Also https://drive.google.com/drive/folde...Fc?usp=sharing for the assets. The above is the link to the mfa
Hey, creator of Beat Em Up Engine (clickteam.com)[/QUOTE] here.
Unfortunately, Fusion isn't very friendly when it comes to multiple players and multiple controls. The reason a brand new release of my engine has stopped is due to years of trying to get a nice system in place for multiple players and joysticks etc even when using VACCINE.
I have a new engine that currently plays like Streets of Rage 4, but having to use so many third-party extensions makes it just a confusing mess of coding.
I'm really hoping Fusion 3 finally fixes this issue and modernises things for gamepads.
Unsure how you would get 7 simultaneous players working unless you bound them to keyboard keys with no joystick input, but I wish you luck with it, it's certainly ambitious.