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Thread: Support for Steam Deck

  1. #11
    Clicker Multimedia Fusion 2 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by punchbird View Post
    I put my project more or less on hold because Elden Ring has absolutely sucked me in. By the time I get out maybe the update will be ready
    Quote Originally Posted by piscesdreams View Post
    Same here.
    Haha that goes for me as well!

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Arrive shortly? Exciting!

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
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    Quote Originally Posted by defisym View Post
    next update may come with something like frame template or new UI.
    I am intrigued by this possible "frame template" feature. Was it only discussed on other canals like discord or are there more details somewhere about what it could be?

  4. #14
    Clicker Install Creator Pro
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    defisym's Avatar
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    Quote Originally Posted by conceptgame View Post
    I am intrigued by this possible "frame template" feature. Was it only discussed on other canals like discord or are there more details somewhere about what it could be?
    You can find some messages in the R292.10 release thread. About one or two months ago.

  5. #15
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    wii1mii's Avatar
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    Bit late to the thread. From my experience pretty much everything works fine with proton on steam deck. My game made in ClickTeam is no exception. However i did see a weird performance issue where in game mode FPS would drop to 30 and then get limited to 30 for a while making the game quite unplayable. In the desktop mode the performance is much better for some reason. But i guess that's up to Valve to figure out.

    Steamworks extension really should be updated to support not features like steam input, steam inventory, steam remote play and some others.

  6. #16
    Clicker Install Creator Pro
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    Quote Originally Posted by wii1mii View Post
    Steamworks extension really should be updated to support not features like steam input, steam inventory, steam remote play and some others.
    Let’s pray that clickteam will read this thread and make steamworks object open source.
    Finger crossed

  7. #17
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by defisym View Post
    Valve just released Steam Deck a few days before and now this company is starting to ship orders. Valve also updated a document here to introduce how to test your game without a dev kit of steam deck: https://partner.steamgames.com/doc/steamdeck/testing

    I have followed this tutorial and played for a while, including install Manjaro in VMWare, then enable Proton in steam settings, and wait for steam to download and install libs. But it seems that fusion apps don't work with it: After clicking the run button on steam, the app will turn into "running" state for about thirty seconds (but no window opened up), then it quits automatically without a notification.

    I have tested four games:

    1. ESB, my own game developed by 2.5+ (in DX9 mode due to the old string issue), doesn't work.
    2. Room 13, 2.5, doesn't work as the game above.
    3. OUTBUDDIES DX, made by 2.5+ I assume, doesn't work.
    4. Baba is you, MMF2, which already got a deck verified icon. I guess the develop team has found someone else to transplant as steam didn't popup a msgbox about steam play when I trying to run it.

    I didn't do other tests of MadeWithFusion games in my steam library because the conclusion is clear enough: fusion doesn't support steam deck's portion, at least for now.

    I know CT is already spread too thin, but it would be great to support steam deck in the future, as it can also help developers bring their games to Linux world without pain.

    Other suggestions about steam:

    1. Fusion apps doesn't work with Steam DRM wrapper, no matter which mode is used. The wrapper will return a exe which is not runnable.
    2. Some new APIs are not implemented in Steamworks extension, e.g., get if user is running in remote play mode, on PC/Tablet or smartphone. Generally we need to scale up UI on phone as it is too small to touch on. Maybe CT can put it on GitHub or somewhere else if they don't have much time to maintain it or add some game-specified feature.

    Hey I can comment on why Baba is You works.

    It was developed in MMF2 (or some clickteam product) however was converted to C++ runtime using Chowdren: https://*******/chowdren/

    Very interesting actually, if you were a professional planning to release across multiple platforms, you can use Windows only extensions and Chowdren will let them run across platforms! Though, I imagine, for a decently sized price tag

  8. #18
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Sorry, I can't post URLs. But just Google Chowdren and you will find it

  9. #19
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
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    Chowdren doesn't work in Fusion 2.5 and never will tho.
    And I one game that I've worked on was tested and seems to fully work on Stream Deck.

    1. Fusion apps doesn't work with Steam DRM wrapper, no matter which mode is used. The wrapper will return a exe which is not runnable.
    Quite disappointed in knowing this... Thought it could work.

  10. #20
    Clicker Install Creator Pro
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    defisym's Avatar
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    Quote Originally Posted by NaitorStudios View Post
    1. Fusion apps doesn't work with Steam DRM wrapper, no matter which mode is used. The wrapper will return a exe which is not runnable.
    Quite disappointed in knowing this... Thought it could work.
    Workaround: use unpacked exe. It might because default fusion exe will bundle assets together after the code section, and steams wrapper cannot handle this case. Just tested this several days ago and the exe is run-able, but I didn’t do rigorous test.

    And I one game that I've worked on was tested and seems to fully work on Stream Deck.
    Might because of the complexities and the windows api the game relies. E.g., font embed, and might also because of I don’t have the hardware but tested in a manjaro VM.

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