Active has a black border bug after I use the highest quality zoom.
This is Rendering bug ?
Active has a black border bug after I use the highest quality zoom.
This is Rendering bug ?
Hmm I would expect this issue to happen on DX11 but it only happens only on DX9...
Seems like a rendering bug, yeah.
I have this problem on DX11 as well, but not as severe. My setting is to turn on pre-multiplication, and the quantity is 3.
I wonder if this rendering bug can be fixed using shaders in DX9 or 11 mode?
I can't say why exactly, but in DX11 mode the problem doesn't seem to happen if your object has power-of-2 dimensions, e.g. 256 instead of 240 (doesn't change anything in DX9 mode apparently).
EDIT: hmm maybe not actually...
If I set the scaling quality to 0, this happens much less but it does still happen at certain zoom levels, but doesn't impact all objects the same way.
Weird. Only thing i see on my system is a dark cross on the edges. where the assets are not aligned correctly.
I don't see a black boarder around the whole asset if that's what others are seeing. I copied the assets into another frame and aligned them by hand and there is no dark cross.
I get the same result on DX9 and DX11
Im using build 293.10