Hello, noob here.
Let me just say I recently got CF2.5 and have been having a BLAST with it. I've dreamed of making video games for a long time and I gave up on every previous attempt due to being in over my head. CF2.5 is exactly what I've needed and only wish I knew about it earlier.
Anyway, I'm tinkering around with a platform game and I'm having a hard time with my character's running animation. The animation sequence isn't animating, instead it's stuck on the first frame. I'm usually good at figuring out things like this but I am stumped. I was going to share the .mfa but I can't since it's too large so here's a breakdown of walking/running: (I am using PMO btw)
Repeat while "Right Arrow" is pressed ->
PMO - User is holding right input key
player_sprites - Set direction to "Right", Change animation sequence to walking
Repeat while "Left Arrow" is pressed ->
PMO - User is holding left input key
player_sprites - Set direction to "Left", Change animation sequence to walking
Repeat while "Shift" is pressed AND Object is moving ->
player_sprites - Change animation sequence to running
The only think I can think of is the actions of pressing right arrow and shift are conflicting with each other, but I don't know if that's the exact problem or how to fix it if it is. If you need any other info let me know. I could also try trimming down the .mfa if you need it.
For anyone who has seen the almightyzentaco video on How to Run, I followed his exact instructions except with my own tweaks to variables and I wanted a separate running animation instead of speeding up the walking animation. Link to the azt video: https://youtu.be/FOZJhnkS-Sw
Thank you for your time