Okay, so in my project, I need to access a lot of external files that I believe would require too much space to be added in via binary data.
I saw in this thread, https://community.clickteam.com/threads/73335-How-to-use-external-music-files-in-a-game
that a solution existed where Fusion could play something from a filepath relative to the build file by using the template: AppPath$ + "...filepath..."
However, when I implement this with the Active Direct Show object, the video file doesn't play. My build file output is in a certain directory, and I don't know how to change it. The stuff I need to access is in a different directory entirely.
How I call upon the external file normally
How I assume I should call upon it for when it's built.
How exactly should I use this method of calling upon external files so that when my project eventually is built with an installer, that the content I'm calling upon is usable? (or built in to a directory accessable by the .exe?).
I'm a little ahead of myself in a territory I don't know very well, since coding my game isn't close to done, but since I'm dealing with so many files to code in, I want to get a correct workflow figured out now rather than later.