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Thread: Pressing right always resets the jumping animation

  1. #1
    Clicker Fusion 2.5

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    Pressing right always resets the jumping animation

    The title is mostly self-explanatory. I've just been working on some basic movement, and I have some animations for my player character. However, one thing odd I noticed, is that when I jump, instead of the animation playing out completely (if I don't press right once), the jumping animation will reset if I tap right again mid-air. Basically, when the falling animation plays, if I press right again during it, the falling animation gets overrided by the jumping animation. How can I make it so that the jumping and falling animations play out completely every time my character is in the air?

    In other words, If I were to hold down right while jumping all the way, the animation plays correctly. If I were to repeatedly tap right while in the air, the jumping animation keeps overriding the falling animation.

    Movement Test (V_1.1).mfa

  2. #2
    Clicker Fusion 2.5

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    To be more specific, I want to figure out a way to restrict the jumping animation to only play once when I tap right again when my character is in mid-air after a jump. This causes the jumping animation to override the falling animation again/causes the jumping animation to play again when I don't want it to.

  3. #3
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    Event 28 and 31 is setting animation to Stopped, you forgot to add the condition "Object is standing on ground".
    Nice art style btw, love it

  4. #4
    Clicker Fusion 2.5

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    Quote Originally Posted by NaitorStudios View Post
    Event 28 and 31 is setting animation to Stopped, you forgot to add the condition "Object is standing on ground".
    Nice art style btw, love it
    That seems to have fixed it! Thanks for the kind words also

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