The title is mostly self-explanatory. I've just been working on some basic movement, and I have some animations for my player character. However, one thing odd I noticed, is that when I jump, instead of the animation playing out completely (if I don't press right once), the jumping animation will reset if I tap right again mid-air. Basically, when the falling animation plays, if I press right again during it, the falling animation gets overrided by the jumping animation. How can I make it so that the jumping and falling animations play out completely every time my character is in the air?
In other words, If I were to hold down right while jumping all the way, the animation plays correctly. If I were to repeatedly tap right while in the air, the jumping animation keeps overriding the falling animation.
Movement Test (V_1.1).mfa