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Thread: Values higher than 999999999

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    Clicker

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    Question Values higher than 999999999

    I know that there is/has been a limit of values to 999999999, but I recall this being increased with some version of Fusion or other method, though I am not sure if I was just dreaming or not. Is it possible to go higher somehow or was I just dreaming? (I have tried but it does not work for me)

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    I tried and the highest I was able to go was 2147483647 for alterable values. I think it has something to do with integers or something

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    Yep, 2147483647 || - 2147483647 is the limit of a 32-bit integer
    Integer limit.jpg

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    IIRC you can use int64 object, and you can use string to build your own 'numbers' (check Arbitrary-precision arithmetic)

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    Quote Originally Posted by defisym View Post
    IIRC you can use int64 object, and you can use string to build your own 'numbers' (check Arbitrary-precision arithmetic)
    Hmm where is the int64 object? I am searching in the extension manager but dont find anything

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    Quote Originally Posted by Outcast View Post
    Hmm where is the int64 object? I am searching in the extension manager but dont find anything
    try darkwire instead.

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    Quote Originally Posted by defisym View Post
    try darkwire instead.
    It's available on Darkwire and Clickteam's own Download Center as well, with both linking to a download of Bonus Pack #1 for MMF2. When installing the pack all you have to do is change the installation directory from MMF2's directory to Fusion 2.5's directory. Or alternatively you could just install the pack into a folder on your desktop and copy over only what you need (which in this case is the Int64 object).

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    Also Outcast, what do you need numbers higher than 999,999,999 for? I'm just curious since I've never run into a need for numbers larger than that yet.

  9. #9
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    Quote Originally Posted by tobydavis View Post
    Also Outcast, what do you need numbers higher than 999,999,999 for? I'm just curious since I've never run into a need for numbers larger than that yet.
    It is for my game Plantera 2: Golden Acorn. You get gold when not playing but I had to cap it to 99 mil in the first game. It would be nice to go higher in the second. I took a quick look at the int64 object but it seems to me it will be hard to implement since from what I understand the "numbers" are not actually numbers that can be calculated but text strings. Have not looked into it very much but it does seem it would need to be many workarounds made to make it work as expected..

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    You could simply use two counter and display the result of both in a string.

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