I've got a two player game which is basically an app with 2 sub-apps containing a different frame. I've noticed that if I use a set random generator seed and give no user input the randomized actions differ each time I use run as application.
Could this be because it's multi-threaded or something?
It is not too much of an issue but I would like to program a replay function eventually that just records your inputs but this might make it desync