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Thread: Small problem with the platform object.

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleUnicode Add-on
    daryuss's Avatar
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    Small problem with the platform object.

    Hi everyone.
    These days I have created an example for the making of platform shooter games that someone might like (who remembers Wonder Boy III Sega will get a clear idea ). I was able to get 90% of the result I wanted. On the flying platforms, I was able to get the stationary movement for when the joystick or keyboard is not pressed. The small problem is that even on fliyng platforms that go up and down or left and right, when the sprite is crouched, it should stay stopped even with joy or key presses.

    Maybe I'm missing something in an event line like this:

    right_left_press_j_event_line.jpg
    Or in an event line like this (behavior platform C):
    right_left_press_j_event_line_b.jpg

    If you can find the event that escapes me, I'll get 100% the result I wanted.
    Note: You will reply that it is easier to use Physics Platform Movement! But since this gives me problems because the collisions happen at distance (with mask width at zero also), I had to use the platform object!

    Download here!

  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go.
    Check this video: https://www.youtube.com/watch?v=qrwiebuo8Us

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    daryuss's Avatar
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    NatiorStudios: Thank you for the link

    For those who have time to check: the jump key is key 2 (joy) or (ctrl keyb). The shot is key 1 (joy) or shift (keyb), pressed repeatedly happens that the window of the quick access keys appears and you have to remove all the ticks from the windows settings, but so much the shot has less importance.

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