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Thread: Att: Fernando, Samples causing lag

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    I feel your pain Goodblammy , I am glad this isn't just a me issue lol

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    My game also becomes an old man when it makes a sound.
    I hope that this problem is resolved quickly.

  3. #13
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by SONNE View Post
    My game also becomes an old man when it makes a sound.
    I hope that this problem is resolved quickly.
    Sadly in android this problem is one of more concern, and by inheritance is not well implemented.

    My test will require time.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Quote Originally Posted by Fernando View Post
    Sadly in android this problem is one of more concern, and by inheritance is not well implemented.

    My test will require time.
    Thank you for addressing the issue, hopefully you have success soon

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Quote Originally Posted by Fernando View Post
    Sadly in android this problem is one of more concern, and by inheritance is not well implemented.

    My test will require time.
    Thanks, Fernando.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    My only way to pass trough this issue was to remake my engine to be compatible with delta time so framerate loss isn't slowing down my game.

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