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Thread: Implementing The SMB2 (Super Mario Bros 2) Lift and Toss System.

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    Clicker Fusion 2.5 (Steam)

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    Post Implementing The SMB2 (Super Mario Bros 2) Lift and Toss System.

    The title explains what I'm attempting to do, but to give more details, here's what's going on.

    I'm making a SMB2 engine, and for the most part, I've been able to get a lot of it made through tutorials and the like aswell as figuring out things on my own.

    This is however the one that has stumped me, what I've attempted to do is something involving groups (basically, a group where everything in it is liftable), parent-child objects(So that when you pick up an enemy, it follows after the player), and something with x and y velocities, I've been trying to figure out how to implement it, but given I don't even have that good of a reference point to start at, I'm not sure what to do. Any help would be appreciated on this!

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Jan 2018
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    like that ?
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