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Thread: Build 294.1 - Beta version

  1. #151
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export ModuleFirefly 3D Module
    MEHRDAD's Avatar
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    Quote Originally Posted by Yves View Post
    Well, you can play MP4 with DirectShow, as you can with AVI, if the correct codecs are installed (same for AVI). Mehrdad wants an object that can play it on every platform though.



    Yes I agree. Someone else could release a GPL extension, but that would move the issue to the user.

    Another option would be a WebM object.
    I think OGV is the best option. It's Complete free like OGG.

  2. #152
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    Darkhog's Avatar
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    What I would like more than anything else is more than 30k objects. Even if fixed values are 16bit, that still leaves us with 30k more objects we could add (and backgrounds don't really need to have a fixed value as there's no way to address them at runtime anyway).

  3. #153
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    What sort of game are you making where you've hit 30k objects and wish more than anything that you could have more (and have the performance to spare)?

    I'm not saying it's not possible, but I can't imagine it myself, so I'm just curious.

  4. #154
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    Darkhog's Avatar
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    Lighting alone would take out quite a much of the budget.

  5. #155
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    Darkhog's Avatar
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    Especially on large levels.

  6. #156
    Clicker

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    sounds very unoptimized to me :/

  7. #157
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Wodjanoi's Avatar
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    I finally had some free hours to take a first look at this new Beta version.
    It's very cool to play around with these new UI and dark mode features - that's all brilliant.

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