Hello everyone, I'm having an issue with Mac exports for my game. The application works fine under Windows, but when I export it to Mac with the Mac exporter, several things break. This includes window sizing + positioning along with the world generation system in my game (which works by spawning a tree to a grid based on the randomly changing position of a "creation point" object). I'm running the latest Mac exporter and Fusion 2.5 builds (B293.10). I've tried re-installing the Mac exporter but it just isn't working. Is this a bug in the Mac exporter or something else going on? I also tried compiling the app under Fusion 291.6 just for the sake of it, but I had the exact same issues. I've attached the source MFA and compiled Mac application file. I also made an unlisted video on my YouTube channel demonstrating the issue.
Compiled App:
MiniClone_mac_4.zip
Source File:
MiniClone_source.zip
Demonstration video: https://www.youtube.com/watch?v=VvwsdifDH2I