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Thread: Exporting to Mac Breaks the Game

  1. #1
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    Exporting to Mac Breaks the Game

    Hello everyone, I'm having an issue with Mac exports for my game. The application works fine under Windows, but when I export it to Mac with the Mac exporter, several things break. This includes window sizing + positioning along with the world generation system in my game (which works by spawning a tree to a grid based on the randomly changing position of a "creation point" object). I'm running the latest Mac exporter and Fusion 2.5 builds (B293.10). I've tried re-installing the Mac exporter but it just isn't working. Is this a bug in the Mac exporter or something else going on? I also tried compiling the app under Fusion 291.6 just for the sake of it, but I had the exact same issues. I've attached the source MFA and compiled Mac application file. I also made an unlisted video on my YouTube channel demonstrating the issue.

    Compiled App:
    MiniClone_mac_4.zip

    Source File:
    MiniClone_source.zip

    Demonstration video: https://www.youtube.com/watch?v=VvwsdifDH2I

  2. #2
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    I've also found another issue with the Mac exporter regarding the Window Control object. When given the command to maximize the window, it minimizes the window to the dock, and the minimize and restore commands just don't do anything. Like before though, everything works fine on Windows. Outside of the Window Control Object, the Mac application doesn't seem to acknowledge the Border Color, only the Frame Background color, which extends into the border (but the content does not). This issue shows up whether or not I'm using "Resize display to fill window size" and "Fit inside (black bars)". I've attached the compiled app used for testing and the source for it as well.

    Compiled App:
    WindowTest_5.zip

    Source File:
    WindowTest_MFA.zip

    On Windows:
    IMG_5255.jpg

    On Mac (same settings):
    IMG_5256.jpg

  3. #3
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    Quote Originally Posted by tobydavis View Post
    Hello everyone, I'm having an issue with Mac exports for my game. The application works fine under Windows, but when I export it to Mac with the Mac exporter, several things break. This includes window sizing + positioning along with the world generation system in my game (which works by spawning a tree to a grid based on the randomly changing position of a "creation point" object). I'm running the latest Mac exporter and Fusion 2.5 builds (B293.10). I've tried re-installing the Mac exporter but it just isn't working. Is this a bug in the Mac exporter or something else going on? I also tried compiling the app under Fusion 291.6 just for the sake of it, but I had the exact same issues. I've attached the source MFA and compiled Mac application file. I also made an unlisted video on my YouTube channel demonstrating the issue.

    Compiled App:
    MiniClone_mac_4.zip

    Source File:
    MiniClone_source.zip

    Demonstration video: https://www.youtube.com/watch?v=VvwsdifDH2I
    Can you please try this example not as application but as MAC Xcode project built and see if mention anything related to cache invalidating?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #4
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    back the Windows_Test help me to fix some code in the window control object that will be available later, but in your report Mini_MAc_clone, can you please specify if the directory are correctly set see that you check for appPath$/worlds in frame 1, but you save differently in world frame
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
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    Quote Originally Posted by Fernando View Post
    Can you please try this example not as application but as MAC Xcode project built and see if mention anything related to cache invalidating?
    Alright, I compiled the game to a Xcode project and built it on my Mac with Xcode 8.2.1 (the latest version for Mac OS X 10.11), but I ran into the exact same issues. I also didn't see anything related to cache invalidating being mentioned. The only warning that showed up in Xcode was a warning about validating project settings and to "Update to recommended settings". I did let it automatically update the project to the recommended settings, but it made no change in the application or the bugs I'm experiencing. I also tested before and after updating these settings with no change.

    Here's the Xcode Project that was exported from Fusion: MiniClone_mac_xcode.zip

    The only warning or notification I received from Xcode:
    IMG_5269.jpg

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