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Thread: Build 294.4 - Beta version

  1. #161
    Clicker Fusion 2.5 (Steam)
    Linky's Avatar
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    Exclamation Activate/Deactivate Group menu ignoring the current theme

    The Activate/Deactivate Group menu seems to ignore the current theme and always defaults to a true white background color:
    Groups Menu.png
    This has been found by multiple other users as well, but didn't see a report of the "bug" here.
    If it's too hard or complicated to fix it's totally fine, it doesn't look that bad anyways.

  2. #162
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)HTML5 Export Module (Steam)Firefly 3D Module (Steam)
    nasirfoxx's Avatar
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    Behavior is spelled wrong on this error message:

    mmf2u_ke5XKHFkzt.png

  3. #163
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)

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    Hello, I want to request some useful things for the program.

    1. It would be convenient if there was a search string in the list of frame objects, since if there are too many objects, then searching for a specific object takes time.
    2. We can set the initial value of the random generator seed ourselves through the frame properties or in the event editor, but we cannot get this value in the event editor. It would be useful if it was possible to get a random generator seed of the frame in the event editor.
    3. If there are a lot of objects on the frame and you need to add a specific object to the debugger, then it takes time, it would be useful if there was a search string in the debugger.
    4. When creating an object can make the "show preview" option, if it is enabled, then when choosing the place where the object is created, the same object will be, but transparent, so that we can see exactly how it is created on the frame.
    5. It would be very useful if Active had more action points, since one is not enough for my purposes.

  4. #164
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
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    NaitorStudios's Avatar
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    @Dergot here are some of my thoughts:
    1. You can use Find All to find objects.
    2. Pretty sure it's really easy to make an extension for this... I might add to my wip "Hidden Properties" extension.
    3. You can also add objects to debugger through event editor, that may help.
    4. Well, yeah, this could be useful.
    5. There are many ways of having multiple action points, of course it's all tricks and stuff, but it usually works well depending on what you're doing, you can search for this in the forum.

  5. #165
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Could you please add a jump key for Select objects with a given qualifier in the Frame Editor right-click menu? S is already taken by Show Object Events, but that's ok as not all items use the first letter (eg. "Text" uses X and "Align in Frame" uses G). Q would seem a good choice in this case.

    Also, another pair of actions that it would be nice if we could negate is the Layer Object's show layer X / hide layer X

  6. #166
    Clicker

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    something that would be nice within the debugger output window; when it shows what animation is playing, it only lists the default ones by name, and then for others it says: "User Animation#1", "User Aniamtion#2", etc. is it possible to have these "User Animation#.." correspond to what we have named them?

  7. #167
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
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    Could it be possible to have an option to deactivate the behaviors of the defaut animations of an object?
    For example, in a game i use "disappear" as a death animation, but it creates some issues while destoying this object, because it will trigger the "disappear" animation. If we could deactivate this, it will help a lot.

  8. #168
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by Dobermann View Post
    Could it be possible to have an option to deactivate the behaviors of the defaut animations of an object?
    For example, in a game i use "disappear" as a death animation, but it creates some issues while destoying this object, because it will trigger the "disappear" animation. If we could deactivate this, it will help a lot.
    It's probably a good idea to just avoid the first 12 animations in this case. That's what I do. If you don't use them and you uncheck "show all", they basically disappear from your game and you never have to worry about them again.

  9. #169
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Not sure if it's been brought up, but the Indexes for Global Variables are different from what appear in Compare Windows:
    GlobalValueIndexIssue.png

  10. #170
    Clickteam Clickteam

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    Quote Originally Posted by bybyblue View Post
    Not sure if it's been brought up, but the Indexes for Global Variables are different from what appear in Compare Windows:
    GlobalValueIndexIssue.png
    Ah, those 1-based indexes for global values, grrr, will fix it, thanks!

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