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Thread: How can I move an object that doesn't follow the frame and still keep it in place?

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    TheHandwovenBox's Avatar
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    How can I move an object that doesn't follow the frame and still keep it in place?

    Okay, this might be a bit tough to explain but here goes. So I have an object that does not follow the frame that I want to move up and down with the easing object. I only need to change the Y value, but the object requires an X value to use as well. First I tried to just use the X coordinate of the object, but that lets the object shift left or right to where it is no longer usable in the game. How can I move this object in a way where it stays put?

  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D Module
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    NaitorStudios's Avatar
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    You'll need to include the visible edges in the equation

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    Instead of having the object's 'follow the frame' property turned off, it might be easier to either;
    - use an event to keep it in the one spot (i.e. while the object is not moving, set X/Y coords to 'X Left Frame' + some number, Y Top Frame + some number
    - OR, create a new layer with the XY coefficients of 0 and place the object in this layer when it needs to stay in the same spot. You can move it to another layer with the normal 1/1 xy coefficients whenever you need to move it

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    Volnaiskra's Avatar
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    I like marbenx's layer suggestion. If for some reason you can't use layers, you can create another (invisible) object that *does* follow the frame, and set your object's X position to the invisible object's X position.

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    Thanks for the advice!

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