User Tag List

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 104

Thread: Build 294.7 - Beta version

  1. #91
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    3,068
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    I've found a Crash to Desktop bug. It occurs if you're in the behavior editor of a global object in Frame A, and then modify that object via the Workspace Toolbar from Frame B. See the attached MFA and follow the written instructions to recreate.
    Attached files Attached files

  2. #92
    Clicker Fusion 2.5 (Steam)
    Linky's Avatar
    Join Date
    Mar 2020
    Location
    Egypt
    Posts
    258
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    I've found a Crash to Desktop bug...
    Was able to recreate the bug too

  3. #93
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,603
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    Quote Originally Posted by Linky View Post
    Was able to recreate the bug too
    Yes, a bit complex to fix, probably a bug that exists since the release of MMF 2.0...

  4. #94
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    pradeep's Avatar
    Join Date
    Dec 2013
    Location
    India
    Posts
    426
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    String Parser not work in android
    Quote Originally Posted by Fernando View Post
    I Will check
    Did you check sir?

  5. #95
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    defisym's Avatar
    Join Date
    Jun 2017
    Location
    Asia
    Posts
    534
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by defisym View Post
    ...And some little UI issues:

    underscore in some edit box is invisible, new in 294.7 (even set add font size to zero issue still exists):



    low quality logo in splash screen:



    dark mode:





    (And maybe a dark debugger someday.)

    // --------------------

    Besides, can we have a file popup with address bar for built-in actions?

    currently PARAM_FILENAME2 will pop up this:





    but somewhere we can get this:




    An address bar can significantly boost the efficiency of file importing.
    Quote Originally Posted by defisym View Post
    Wondering if we could have a check box to disable auto font embed in DX11. Maybe a main switch in application properties or individual checkboxs for each font in data element popup.

    If I'm not wrong, currently fusion will pack all fonts listed in the data element.



    However, if the object which references the font doesn't need to display (a hidden list object, or a comment string), or it handles font embed in another way (e.g., render by GDI+, which uses private font collection, not compatible with built-in embed method), then the auto pack will increase the exe (or dat) file size rapidly.



    Here also has an example from my actual game, which uses the font family source-sans and source serif, and has a custom string object to display strings(because of string works differently from DX9, except of the space & tab issue, DX11 string also don't work properly with shaders, due to the different method of rendering, see: screen shots here), and handle font embed by itself.
    The result is, I have to pack fonts twice, one copy in data folder for object to embed, one copy embeds by fusion but never be used...



    Fonts increase the size of about 40MB in this case.
    bump both up.

  6. #96
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,603
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    Quote Originally Posted by defisym View Post
    bump both up.
    - hidden underscore should be fixed in 294.8
    - splash screen has slightly better quality in 294.8
    - menu in menu editor reflects runtime menu, it's not concerned by editor's skin
    - Filters dialog box: known issue, has to redo everything for a rarely used dialog box, postponed
    - address bar in explorers in event parameters: added to wish list, not an immediate fix, not even sure it's possible because of possible translation issues and/or old issue on Steam version
    - selecting fonts to embed: added to wish list too, not quick to add.

  7. #97
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,603
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)
    Quote Originally Posted by pradeep View Post
    String Parser not work in android

    Did you check sir?
    I think Fernando fixed it, I guess he can send you a temp fix. The fix won't be in the build 294 because at this point it could be a bit risky (and affects all non-Windows runtimes).

  8. #98
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    7,476
    Mentioned
    298 Post(s)
    Tagged
    4 Thread(s)
    Quote Originally Posted by pradeep View Post
    String Parser not work in android


    Did you check sir?

    Yes Pradeep, the fix will be available for next beta after this release i will send you by PM the new android version for you to try.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #99
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    pradeep's Avatar
    Join Date
    Dec 2013
    Location
    India
    Posts
    426
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Fernando View Post
    Yes Pradeep, the fix will be available for next beta after this release i will send you by PM the new android version for you to try.
    String Parser not work in HTML.

  10. #100
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    7,476
    Mentioned
    298 Post(s)
    Tagged
    4 Thread(s)
    Quote Originally Posted by pradeep View Post
    String Parser not work in HTML.
    Pradeep, the issue you posted above affect all runtime except windows, and they are now implemented and tested in android/ios/mac/html5/uwp
    Regards,


    Fernando Vivolo

    ... new things are coming ...

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast

Similar Threads

  1. Build 292.28 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 35
    Last Post: 23rd October 2020, 07:20 PM
  2. Build 292.11 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 63
    Last Post: 30th August 2019, 05:16 PM
  3. Build 289.1 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 4
    Last Post: 5th June 2017, 08:27 AM
  4. Build 286.4 - beta version
    By Yves in forum Fusion 2.5
    Replies: 22
    Last Post: 29th June 2016, 04:55 PM
  5. Build 285.0 - beta version
    By Yves in forum Fusion 2.5
    Replies: 69
    Last Post: 13th September 2015, 12:55 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •