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Thread: Total multiplayer noob question.

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Oct 2021
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    Total multiplayer noob question.

    I am interested in possibly implementing co-op in my game. However, I am a total network noob.
    So here goes my question, hopefully you understand:

    What kind of things should I expect to have to send between host and joiner?
    I was thinking that something like coding a second player into the main game, and only sending key-commands from the joiner to the host seems like it would be too easy for what to expect.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    Tiny's Avatar
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    Jul 2006
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    I'm no expert on multiplayer but my suggestion is to get the basic knowledge first.

    There are some older videos showing Lacewing for Fusion but if I remember right Lacewing is not used anymore (correct me if I'm wrong) and is replaced with another extension. It can still give you the basic ideas on how to go about setting it up.

    There is an active Discord channel too where you may find answers.

    Here is a link to a video tutorial from 2018 with Lacewing.

  3. #3

    Fusion 2.5Fusion 2.5+ DLCAndroid Export Module

    Join Date
    Jan 2007
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    Lacewing Blue is what is current. Phi keeps it updated and has a thread in Released Extensions.

  4. #4
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Jan 2015
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    If you're doing co-op and releasing it on steam, could steam's remote play be an easier option?

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