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Thread: ENDLESS GAME Example - Only 7 lines of code

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
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    ENDLESS GAME Example - Only 7 lines of code

    Below is a quick example of an Endless game Environment.
    I used space as an easy way for you to manipulate it to your liking.

    I made this as I seen a thread where someone wanted to have Fusion check for no keys pressed.
    That would be awesome if the " Any key was pressed " could be negated, but there is no option other then to Negate every key used in game.

    I would suggest using graph paper or make a map with an art program with coordinates. It will make it easier to place planets.

    Basically, one could link planets to frames and make a super tiny game, gigantic with ease.

    Anyway, here is the example with an endless field for your objects to be placed.

    .MFA DOWNLOAD: https://drive.google.com/file/d/1zKN...ew?usp=sharing



    Hope this helps you guys and gals create some amazing games.
    Please share any tweaks to this as I didn't take much time making it with cool effects or anything.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    The starfield background isn't in the MFA. Fusion gives an error when you try to run it. It runs after you remove the reference to it from binary data, but with a white background.

    Definitely agree that a 'no keys pressed' condition would be nice!

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    Looks like Control X can do it
    Crazy fusion doesn't have keyboard input by expression built-in

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Odd, I actually added it to the binary files. Sorry. Let me fix it!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Volnaiskra View Post
    The starfield background isn't in the MFA. Fusion gives an error when you try to run it. It runs after you remove the reference to it from binary data, but with a white background.

    Definitely agree that a 'no keys pressed' condition would be nice!
    Not sure why it is not loading the Space graphic as it is in binary. First time I have had this issue. Any suggestions?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Here is the graphic though...
    I guess I will just have to zip or rar my examples now with the graphic included.
    SPACE.jpg

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Here is the RAR link. This has everything in it. Hopefully that works for everyone.
    LINK: https://drive.google.com/file/d/1ZKo...ew?usp=sharing

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by VBEinc View Post
    Not sure why it is not loading the Space graphic as it is in binary. First time I have had this issue. Any suggestions?
    I assume that that the binary will be saved in a built exe, but not in the mfa itself.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Volnaiskra View Post
    I assume that that the binary will be saved in a built exe, but not in the mfa itself.
    Yeah, it's been awhile since I compiled a .exe. Thanks to windows 10 saying it is a virus to anyone whom wanted the program. After I posted " Not sure why " I remembered it was compiled only for binary.
    Thanks though, I put a .rar up for anyone interested in this.

    I was actually planning tonight to see how far MMF2.5 could place objects on an endless map. I assume 9999999999 and -9999999999.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I updated the .rar to have both the Space graphic and some new Meteors floating around Earth.
    So far, no issues with placement of objects outside of the playfield.

    Here is a little preview of the .RAR with the .MFA inside.


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